![]() So, if it's just the 3D model you are mainly interested in, there are various free modelling sites on the internet where you may download public domain 3D models for private use. :(Well, there are still people who are trying to improve on the helicopte flight model, some people also keep modelling helicopter-simply because some day there is likely to be some sort of advanced support for helicopters, and for that case it makes sense to have the 3D models already in place. >Yep, on fixed wings nearly enything seems working proprely>( ecxept for the A-10, it just won't takeoff, seems heavier>than a whale.)IF the same keybindings do work for fixed wing aircraft, you are unlikely to experience a keyboard/keybinding related problem, most likely you will have some sort of problem with the affected aircraft/helicopters.>It's a pity about helicopters, imagine I was going to ask>wheter somebody will ever develop an Aereospatiale>Gazelle-based>Blue Thunder 02. >Well, actually i was flying the Cessna Citation from Cisco>Int'l to Miami, or at least i was trying to, getting>coordinates from Google Earth i ended miserably as being food>for fish. and some others.>Can i someway define keyboard keys for myself?>Tahnk You!!Actually, the key bindings themselves should have been picked carefully enough to be available for the majority of standard keyboards, however if you are sure that your problems are related to your keyboard not having the required keys you can of course customize all key bindings, basically you will want to look into keyboard.xml under $FG_ROOT.Apart from that, even though I have never ever seen an Italian keyboard so far, I would definitely be surprised if an Italian keyboard does not have keys for such essential things as a minus sign. >I can't phisically find the key for Ignition ( which should be>some "-" sign). wow!!>My best issue, by now, is that my Italian keyboard's missing>some major needed keys. just been finishing downloading tonight at>5:00am,>just couldn't wait to run my very first flight simulator.>Wonder, i was looking for an R/C Heli Flight Simulator. New mice.xml and keyboard.>Hallo everyone. ![]() Several users have modified the default keyboard bindings and shared the results. Howto:Add multi-key commands to an aircraft.FlightGear configuration via XML#Adding your own settings.This allows you to more easily keep several different files for different types of setups, without having to rename them before starting FG, you only need to change the filename passed in the -config= option. This makes sure it writes to the correct place in the tree, viz. The above will be the values if you hold down ⇧ Shift+ A.Īn alternative would be to use Nasal (in the Nasal Console or REPL), with a simple script like this that will "pop up" the result: pressed= 'true' (bool) – True if the key is currently pressed down.modifier/ – Key modifiers of the currently or last pressed key.key= 'A' (int) – The key code of the currently or last pressed key.One of the easier ways to find out the key codes is to open up the property browser by pressing / or ⇧ Shift+ 7 and go to Using the property browser Tip You may want to press p to pause the simulation first in order to not mess up something. any letter of the alphabet, number, or symbol found on a keyboard), this is simply the ASCII value of the key. interaction with the key code.)Īs mentioned in keyboard.xml, "regular keycodes go up to 255 special keys start at 256, and can be calculated by adding 256 to the GLUT key value in glut.h."įor printable/ASCII keys (e.g. mod-hyper: if Hyper is held down (very rare).mod-super: if Super is held down (very rare).mod-ctrl: if Ctrl is held down during event.mod-shift: if ⇧ Shift is held down during event.Other similar modifiers are the following:
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